You want at least 9 levels of Druid, 10 levels if you want Spreading Spores (and you do since it lands a Concentration free hazard). especially when you enter the 2nd act of BG3. Summon a floating, spectral Trident that attacks your enemies alongside you. Re: Bg3 missing critical spells. People seemed pretty receptive to them, so it only seemed natural for me to be the one to start an NPC guide here for BG3. Caster can't become Invisible while concentrating on this spell. Rest of your levels go Fighter for Armor and Weapon Profs and AS. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Weapons are usually obtained as rewards. Duration: 10 turns. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Contents. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. It has to be used as a bonus action so it couldn't be a reaction. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Enchantment (+1, +2, +3) This weapon is magically enchanted. Caster can't become Invisible while Concentrating on. Flawed Helldusk Gloves. So in 3-round fight it's not worth to cast. Baldur's Gate 3 has made a name for itself as one of the greatest CRPGs of. Weapon Properties in BG3. Had this issue. 65 = 6. Another BG3 specific thing is that when you are using Ranged Weapons, you still benefit from the stats and effects of your melee gear. BabyPandaBBQ. fextralife. 9 lb 310: Heightened Necromancy: Creatures have Disadvantage on Saving throws against your Necromancy Spells. It does reliable consistent damage and offers a but of utility. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. It can Fly using its Movement Speed. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. true. At level 5 she'll get Spirit Guardians though which gives her a damage aura and it's fantastic, also Spiritual Weapon which contributes a bit. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It's a must-take for melee combat clerics. Niara #844307 11/02/23 12:16 AM. Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited. BG3 is the third main game in the Baldur's Gate series. As far as control does, it halves the enemy speed. When you first meet her, you will be escaping the Nautiloid with Lae'zel. It will expand the tooltip. They each take. You also add the corresponding bonuses (+1, +2, etc. It has its own turn in Initiative. The typical range for melee weapons is 1. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. Planar ally being a late game summon. On a single class rogue the BG3 thief extra bonus action it is about equivalent to arcane trickster in power, as you grow in levels the less impact. Summon a floating, spectral weapon that attacks your enemies alongside you. Then when you get past level five, upcast spirit guardians. Spirit Guardian and Spiritual weapon is just Soo good. 5) + 2(4)) + 0. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. ago. 13. Equipping this weapon gives you Immunity to falling damage. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Description . Indure. Sacred Flame is a Spell in Baldur's Gate 3. 1. Swing your weapon in a large arc to attack up to 3 enemies at once. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. 100 turns . Spiritual Weapon: Yes. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. 8. Maul Blow: Smash into a target with your mighty head. MaskedRPGFan. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Harped Sacredstriker Weapon Guide and How to Get | Baldur's Gate 3 (BG3)」 with us!. The list just stays there, with the only active option being "Cancel End Of Turn". When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. RAW, you've always been able to bind a magical ranged weapon as a pact weapon. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 2. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. I'm level 6 now and considering a dip into light cleric to get even more utility as cleric spells are really powerful in this game. Cleric have a lot of good damage spells (inflict wounds, guiding bolt, spiritual weapon etc), in addition to healing, buffing and decent proficiencies. It attacks again when sustained. BG3 is the third main game in the Baldur's Gate series. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It can Fly using its Movement Speed. And then when level 5 happens, Spirit Guardians. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Doesn't provoke Opportunity Attacks. Description. This allows the monk to use that weapon with Dexterity instead of Strength. It has a higher chance. Spiritual Weapon. There is a big difference between flame blade and spiritual weapon. Planar ally being a late game summon. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. The weapon created is not a separate creature, or in fact a creature at all. Either that or its bugged. Properties Cost: Action + Channel Oath Charge Details. Spiritual Weapon. At higher levels, though, it really adds little value. Spiritual weapon does not continue attacking automatically. The amount of times my spellcaster had to run up to enemies just to cast Fireball is stupid. Duration: 10 turns. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spells to consider are Aid, Hold Person, Silence, and Spiritual Weapon. Gloves of Belligerent Skies. SW is a great spell, absolutely. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Flame Blade - Change duration to 100 turns instead of until long rest. The reason. Baldur's Gate 3 sorts all damage from real, physical sources into three types: Slashing comes from edged and raking weapons, Piercing comes from sharp, thrusting weapons, and Bludgeoning. This isn't a balance decision. 2. Ranger is very good in this game as well. Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. a reach weapon to make a melee attack beyond 5 feetThe weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. 1d8+Spellcasting Ability Modifier Force. Duelling is particularly good if you are out of Spell. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Range: 18m. Only one Spiritual Weapon may be summoned at any time. BG3 is the third main game in the Baldur's Gate series. Seraphic Pugilist Gloves. Telekinetic, do not exist in BG3 as they come from Tasha's. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. This, coupled with the fact I built this cleric as a dex-focused character (to maximize AC in medium armor), and found myself regulated to daggers (only simple finesse melee weapon) really took the wind out of my sails. 1d6: Bludgeoning: 1. Probably the most apparent difference between BG3 and Solasta. Summons are stackable. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Duration: 10 turns. Experiments with a 1 level Monk Dip. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Halberd Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Halberd. Your best option would be a warlock or a cleric. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. Only one Spiritual Weapon may be summoned at any time. It receives the following Class Action: In BG3, you actually have to hurt a creature for sanctuary to end. 18m / 59ft. Spiritual Weapon; B-tier:. (Bigby's Hand is also a top-tier wizard spell, and wizards generally get better damage - clerics get better class features, better HD, better weapon / armor proficiencies, and so on; the fact that spells like Bigby's Hand are better than comparable Cleric spells is the whole reason to. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Further down below, you can find a list of all sickles in the game. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Game: Baldur's Gate 3 Level 2 Evocation Spell. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on. gmanlee95 • 4 yr. This is amazing because you can use bonus action AND it doesn’t cost concentration. It receives the following Class Action: 3d4 (3~12) Thunder damage. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Reply. Bless. A cleric's best friend, Spiritual Weapon conjures a floating weapon type of your choosing. BG3 is the third main game in the Baldur's Gate series. 146 PHB) Specific rules allow: a ranged weapon to attack a target within 5 feet with disadvantage. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Location: UK. Only one Spiritual Weapon may be summoned at. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. Range: 18m Resource(s) Req: Spell Slot 2, Bonus Action Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. If you make an attack, no matter how, Sanctuary ends. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. BG3 is the third main game in the Baldur's Gate series. So you can pick Archery for fighting style when you go with ranged. BG3 is the third main game in the Baldur's Gate series. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Sustain a Spell is an action. Key Takeaways. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Like, i feel like it is super nerfed in this game vs the ttrpg. Then cast it on yourself, and hover over the tooltip for your weapon. Piercing. Physical. The weapon created is not a separate creature, or in fact a creature at all. To add to this, a single level in wizard, now go learn misty step from a scroll. That sounds like Spiritual Weapon to me. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. the only button that does. Your best option would be a warlock or a cleric. This means that the mace is doing the same average. Weapon actions . These are things that no one here can know, so ultimately the answers. Key Takeaways. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. it is the Eldredge blast of cleric spells- Spiritual weapon is the obvious one missing from the cleric list. the little-loved Sacred Flame) instead, as it tends to deal more damage at that level. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. How. Use spirit guardians. Seline's Spear of Night, Shar's Spear of Evening. Healing Hands: Cleric 10/Paladin 2. damage in a 6m/20ft blast centered on the target. Spiritual Weapon: Spear is a Level 2 Evocation Spell. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. break it. Ring of Regeneration – Heals you for 1d4 hit points each round. BG3 is the third main game in the Baldur's Gate series. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Or, she can cast Healing Word, Hide Sneak Attack, or Sanctuary, Hide Sneak Attack. Seline's Spear of Night, Shar's Spear of Evening. Round 2: Weapon attack, dodge, or cantrip. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Extra Reach is a weapon attribute that allows weapons to have a wider range than other melee weapons. My mental image of a barbarian is wielding an axe in each hand but in BG3 it’s probably best as a great-weapon class. Ketheric’s Warhammer. SW takes your bonus action, which can get eaten up by healing word if you have someone down, and SG takes your concentration, which is important for other support spells. Summon a floating, spectral Spear that attacks your enemies alongside you. 2. It allows spellcasters to summon a floating Spear. Healing Hands: Cleric 10/Paladin 2. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. 11 combinations with: Permanent. Baldur's Gate 3 has many spells but which ones are truly the best?! Enjoy!Support us on Patreon: Three Channel Shop: githyanki-exclusive bonuses can also be enabled by being disguised as one. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. 5m / 8. Making the enemy choose between taking damage and, moving elsewhere is a great trick. It's the weapon you conjure as a bonus action that is restricted to melee without the special invocation. I’d quite like to use spiritual weapon again but just wondering if anyone has tried patch 3 on PS5 split screen and can let me. And Spiritual Weapon, something every cleric should have in their back pocket, also doesn't exist yet). Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. 5m. Description: You or an ally cannot be targeted until you attack or harm a creature. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. Take away its Fly action or fix the obvious bug. The spiritual hammer deals crushing damage and has a range of 1 ft. Damage/Effect. Radiant damage. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. 5m:Sethan is one of the Greataxe Weapons in Baldur's Gate 3. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Greataxe Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Greataxe. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Per page: 15 30 50. Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. If you're going to maintain concentration then spirit guardians is always better. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Pale Oak. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. 3 Light. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. 7 years ago, I started working on joinable NPC and spell guides for Baldur's Gate: Enhanced Edition and Baldur's Gate 2: Enhanced Edition. And don't forget atrocious movement speed. In Baldur's Gate 3, the Flaming Sphere has like 15 hp or so, and monsters do attack it (and the sphere has its own attacks). What weapon to give Shadowheart with 10 strength? I was thinking of giving her a finese weapon due to her low strength and decent dex but it seems she cannot use any of the finese weapons around. Turn your weapon into a Sacred Weapon. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. This spell. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. While this list covers our picks for the outright top 10 most potent magics, the creative potential of spells in BG3 is nearly endless. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. BG3 is the third main game in the Baldur's Gate series. Bigby's Hand: Yes. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. BG3 Full Helldusk Armor. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 3: weird / phantasmal killer / phantasmal purification. 2. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Spiritual Weapon Spell Guide and Effects. Spell - BG3 Summon a floating, spectral Greatsword that attacks your enemies alongside you. BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth!I can't figure out how to break the wall. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action. Game: Baldur's Gate 3. A lot of the alternative choices presented in the video - i. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Weapon Type. 1K. Spell - BG3. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Contents. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Other worldly summon, 12. See the table below for the other. Markoheshkir, Nyrulna. 2 Best Evocation Spells in BG3 – Biggest Mentions. Description. But spiritual weapon is still pushing (past) the boundaries of a well-balanced spell, to the point that its a no-brainer choice for every cleric, unless they fully tank their wisdom stat and rely on non-attack/non-save spells (utility and buffs, such as they are in 5e). It's description does not say it is an object; it can't be grabbed and can't be stepped on. And a Spiritual Weapon weapon attack. Originally Posted by GerryWright. All within are Silenced and Immune to Thunder damage. spiritual weapon attack (bonus action, not a concentration spell) and your choice of a melee attack or instantaneous spell. This will allow you to use Divine Smite with other Weapon Actions, Opportunity Attacks, as well as Smite Spells. It has a higher chance of hitting, and emits a bright light. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. One of the most helpful Cleric spells in Spiritual Weapon. Some Undead and Constructs can't suffer Bleeding. Bard has 10. Pay attention to which spells they are, so you don’t waste higher-level Spell Slots on ones that can’t be. . Turn your weapon into a Sacred Weapon. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. 65(2(4. Bonus – Silence, Pommel Strike, Lacerate, and Cleave. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. Location: UK. It can Fly using its Movement Speed. Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Re: Bg3 missing critical spells. Baldur's Gate 3. and it can be replicated with a cast of Spiritual Weapon as well. Gather your party and venture forth!Spiritual Weapon: Cast the spell at level 6 once per Long Rest. Owned by Anders, who you meet as part of the Baldur's Gate 3. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Your progression is all about your character's. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Sure, SW will pay off if it lasts 6+ turns in combat, but it's not exactly realistic with 20 HP. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I suspect that spirit guardians considers sanctuary as being invisible. Music in the Blood: Bard 7/Sorcerer 5. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Its awesome in this game as you can on action cast spirit guardians and bonus action cast spiritual weapon. #7. This gives the divine favor when rage charges are done and spiritual weapon spells. 8 kg 3. 1 Eldritch Blast. The super low movement speed is annoying but accurate. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. They have a range of 2. Potion of Invisibility: Become invisible for 1 minute. Spiritual weapon deals: (1d8+5) * 0. When multiclassing comes, you might want to multiclass. . See full list on baldursgate3. Such as armors, weapons, potions, poisons, clothing, etc. Spiritual Weapon also benefits. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Gather your party and venture forth!. The weapon you use isn't important other than the damage range. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. Description . Hem-Lark. If you spend a move action directing it to attack a target, it will continue attacking that. Beacon of hope doesn't break sanctuary. Use it. I was looking at Nexusmods but came up short. 45 DPR. In order to have the goblin within their reach, the pikeman needs to stand within 10 feet of the goblin. 1. 5: arcane eye. In BG3, any of them work, just use matching equipment for your style. Best BG3 Cleric Race: Duergar. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. - Spiritual weapon is the obvious one missing from the cleric list. It can Fly using its Movement Speed. " " Fixed the Spiritual Weapon VFX being too bright. This will cause the drows to join you as an ally, making it much easier for. Spiritual Weapons are a type of creature in Baldur's Gate 3. Breaking down the spell description: You create a floating, spectral weapon within range. Only for a Bonus Action, you can summon a ghostly version of a weapon of your choice. If you maintain concentration for the whole hour, the elemental unsummons instead of remaining and going hostile. By the same token, Eldritch Blast Warlocks would be pretty OP with Spell Sniper doubling their range and potentially. 100 turns . (p. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Was sorely disappointed to learn the ability didn't work on the hellfire hand. BG3 is the third main game in the Baldur's Gate series. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Spell - BG3. Round 3: Spell, weapon attack, dodge, or cantrip. Summon a floating, spectral Spear that attacks your enemies alongside you. Damage – 2d6. 6 Level. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. The weapon is Ethereal, Immune to Psychic and Poison damage, and. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. ; List of Reach Weapons [edit | edit. Duration: 10 turns. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. 5m, and they deal Slashing. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources.